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Hearts of Iron Discussion of and AAR of HOI, HOI II, HOI II Doomsday.

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  #26 (permalink)  
Old October 21st, 2007, 06:45 PM
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Default Re: Graphical Enhancements for HOI2

Here is a taster of some of the things coming in Heavy Sprite Pack 10.02:



And a possible new Japanese bomber:



Hope you like them.

Hart
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  #27 (permalink)  
Old October 24th, 2007, 04:20 PM
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Default Re: Graphical Enhancements for HOI2

How about this one Mussolini?

A nice new bomber sprite for Italy!

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  #28 (permalink)  
Old October 27th, 2007, 08:19 PM
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Default Re: Graphical Enhancements for HOI2

Looking good, I must say!
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  #29 (permalink)  
Old November 2nd, 2007, 11:03 PM
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Default Re: Graphical Enhancements for HOI2

Hart, do you guys plan to add French units to the regular HoII mod list? Keep up the good work!
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  #30 (permalink)  
Old November 2nd, 2007, 11:18 PM
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Default Re: Graphical Enhancements for HOI2

does that say "stuka" under the Japanese plane?
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  #31 (permalink)  
Old November 2nd, 2007, 11:35 PM
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Default Re: Graphical Enhancements for HOI2

And the USA...i think the team is German, and Stuka is German for Dive Bomber perhaps?
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  #32 (permalink)  
Old November 3rd, 2007, 01:14 AM
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Default Re: Graphical Enhancements for HOI2

Quote:
Originally Posted by Mussolini View Post
And the USA...i think the team is German, and Stuka is German for Dive Bomber perhaps?
Maybe so.
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  #33 (permalink)  
Old November 3rd, 2007, 11:29 AM
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Default Re: Graphical Enhancements for HOI2

Hi Hawkeye90,

Yes all major countries will be done eventually.

I will ask the guys who are working on these mods and let you know when the French mod is due.

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  #34 (permalink)  
Old November 3rd, 2007, 09:36 PM
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Default Re: Graphical Enhancements for HOI2

Slipdigit wrote:

Quote:
does that say "stuka" under the Japanese plane?
It does say Stuka, but that is just a generic term that was used for dive bombers.

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  #35 (permalink)  
Old November 3rd, 2007, 10:19 PM
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Default Re: Graphical Enhancements for HOI2

Hawkeye90 wrote:

Quote:

Hart, do you guys plan to add French units to the regular HoII mod list?
No, there are no plans to do this.

All the mods are now geared towards HOI2 Doomsday.

DD mod v16.0 is the DMP mod for the French units, ministers and brigades etc.

I believe there is a tool for converting the DD graphics to standard HOI2, but i am afraid that i do not know what this tool is.
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  #36 (permalink)  
Old November 3rd, 2007, 10:21 PM
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Default Re: Graphical Enhancements for HOI2

Hi Hawkeye90,

I have just found the link to the tool for converting the graphics:

http://www.heartsofiron.eu/files/ext...verterV1_4.zip

I hope this helps.

If you need anymore information please let me know, or visit the DMP website. You are always welcome.

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  #37 (permalink)  
Old November 3rd, 2007, 11:35 PM
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Default Re: Graphical Enhancements for HOI2

Hi Hawkeye,

One of the DMP members Jaegerfeld has added some instructions on our site for you.

I have also added some comments, but i have never used this program myself.

Have a look and if you need any more help please don't hesitate to ask.

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  #38 (permalink)  
Old November 6th, 2007, 05:54 PM
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Default Re: Graphical Enhancements for HOI2

Here is an alternative rebel sprite that uses a pirate flag. This makes a nice change to the standard sprite.

Attached Images
File Type: jpg 810_Unbenannt_29.jpg (47.3 KB, 7 views)
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  #39 (permalink)  
Old November 6th, 2007, 06:20 PM
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Default Re: Graphical Enhancements for HOI2

Well I gave in-the Ship Sprites converted me!
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  #40 (permalink)  
Old November 8th, 2007, 07:00 PM
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Default Re: Graphical Enhancements for HOI2

Hi Joe,

The ship sprites are pretty good!

I think the ships are probably the best sprites. Glad you like them.

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  #41 (permalink)  
Old November 10th, 2007, 09:40 AM
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Default Re: Graphical Enhancements for HOI2

The only thing is I don't like the look of the British Battleship, But that was a fault of over 60 years ago, so I'm not complaning.

PS-I downloaded the heavy Sprite pack first, but now I think the Small sprite pack is better. Will I need to uninstall the heavy Sprite pack?
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  #42 (permalink)  
Old November 10th, 2007, 08:51 PM
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Default Re: Graphical Enhancements for HOI2

Hi Joe,

I'm pretty sure that if you just install the small sprite pack it will just overwrite the heavy sprite pack sprites.

I'm sure that i have done that myself a couple of times.

There is a preview available of heavy sprite pack 10.03.
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  #43 (permalink)  
Old November 10th, 2007, 09:15 PM
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Default Re: Graphical Enhancements for HOI2

Hart, is it possible to use the converter on the sprite packs to make it playable with HoI2?
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  #44 (permalink)  
Old November 10th, 2007, 09:18 PM
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Default Re: Graphical Enhancements for HOI2

Hi Hawkeye90,

That's a good question. Let me go and ask the graphics specialists on our site and i will get back to you a.s.a.p.
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  #45 (permalink)  
Old November 11th, 2007, 06:39 PM
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Default Re: Graphical Enhancements for HOI2

Hawkeye90 wrote:

Quote:
is it possible to use the converter on the sprite packs to make it playable with HoI2?
All of the sprites for DMP DD work in HOI2 except for the bomber sprite.

The converter program will not solve this.

What you need to do is this:

The bomber file in DD is named T-BOMBER etc etc

The bomber in HOI2 is named T-TACTICAL TACTICAL BOMBER etc etc

All files for the sprites files must be changed for the bomber to T-TACTICAL TACTICAL BOMBER.

These files are located in:

gfx
map
units <==
bmp <==

and the palette file is in:

gfx
palette <==

change file name to T-TACTICAL TACTICAL BOMBER

That is the only file that we know that you need to change. This means you can use all of the DD sprites in HOI2 and just change the BOMBER sprite file names to T-TACTICAL TACTICAL BOMBER.

I hope this answers your question.

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  #46 (permalink)  
Old November 14th, 2007, 07:36 PM
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Default Re: Graphical Enhancements for HOI2

Hi Hawkeye90,

Did the previous post help, or do you still need further information?
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  #47 (permalink)  
Old November 14th, 2007, 10:53 PM
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Default Re: Graphical Enhancements for HOI2

Quote:
Originally Posted by hart2412 View Post
Hi Hawkeye90,

Did the previous post help, or do you still need further information?
Yep, I understand your instructions. How would I change the file so that I could edit it, being that it is an application file? Thanks
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Old December 14th, 2007, 02:57 PM
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Default Re: Graphical Enhancements for HOI2

Right, fancied invading the US from Japan (you know the feeling) so thought I'd play Doomsday on the missus's laptop, as it's faster.
Trouble is it's got a widescreen and the game looks fuzzy and has no 1280 resolution option.
Fuzzy=not playable to my eye, very annoying.

Found a rather complex hack involving some kind of 'hex editor' but got lost in a morass of techno confusion and swearing.

Anybody know of an easy, preferably self-executing, hack to fix the game to work properly in 1280 resolutions?

Cheers,
Adam.
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  #49 (permalink)  
Old December 14th, 2007, 05:24 PM
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Default Re: Graphical Enhancements for HOI2

Quote:
None of these sprites have been taken from any other game!

This is all original work.
I've been thinking. Does the chap who made these have anything to do with the Blitzkrieg games? I'm a bit skeptical about it being original work, as most of the look much like their Blitzkrieg counterparts. The Sherman, for instance, looks 100% like the M4 Sherman from Blitzkrieg. And also, what is the Landing craft from Bf1942 doing in this game?

Sorry about this, but I am sure he must have something to do with Blitzkrieg, or there's been a bit of copying going on.

However, the planes and ships are definitely original.

EDIT-The box art for the Airfix model, 'German armored car SdKfz 234' also appears in the game. When (on the battle screen) the battle changes to a 'Breakthrough'.
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Last edited by Joe; December 15th, 2007 at 12:10 PM.
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