Quote:
Originally posted by TA152:
The poor guy is just in the formative stages of his idea and wants some help to develope his idea for the game.
You need to get some better herb and relax a bit more or something. Peppy = constipated big time.
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Lol, no offense taken! Thanks for the replies, guys! I do have a bad habit of not making clear what i am thinking. My mind is going way faster than my mouth, and that's still allot faster than my typing. Maybe the first thing i should ask for is help with my posting, [img]smile.gif[/img]
For an idea as to what i am going to try to do, here goes:
My Ultimate goal is a computer game, that will allow gamers to 'start' WWII industrial preparations back in the 1920's. Based upon what the nation actually possessed, and from there making what changes need to be (and could be) made to setup any alternate "what ifs" their hearts may desire. I would want to have the 'default' setting for as accurate a simulation of the actual Order of Battle for all the major powers. Popular variants would be included.
The games .doc files would be loaded with virtual library's of info on all aspects of the game, and historical facts and figures. Where ever possible, credit would be given to the people who made contributions too the project.
The custom scenario builder would be used to setup specific battles (Sinking the Bismark, Battle of the Bulge, Midway, Pearl Harbor...you get the idea). Also for making the dreaded "what ifs" for these battles.
Along the way to that goal, I would ask those that are interested to spend some time thinking about the various war games that they themselves enjoy, and what simple games could be made to interest people in various different aspects of the war. All the game types you mentioned would fall into the "pulp fiction" concept.
I see a great many people here on these forums, that have obviously spent a great deal of time and effort already in developing their knowledge and lore of WWII. If you want to share your love for and fascination with WWII with others, regardless of what level of knowledge they start off with, then i think that a slew of cheap, simple, easy to understand and fun to play games would be a big help. If we could brainstorm and come up with simple games that lead the players to wonder, why did such-and-such happen the way it did (and not this, that, or the other way), instead, we win!
During the collecting and putting it together phase (Big guy upstairs only knows how many years), I will build a website to have a place that is dedicated too coordinating the efforts of those who have decided to tackle whatever aspect of the period they have an interest in. Space considerations will make actually storing all the info on my site impossible (and far more than i can afford), instead of this, I will merely maintain a link directory along with brief descriptions of what research is going on, being conducted by whom, and their contact info.
I will also make "state of the Project" web articles periodically, so that people can keep abreast of current events.
I realize that this is an enormous task (and not something I would even attempt by myself), but I think it would also be a worthwhile task. Even if all we ever finished was some of the 'pulp fiction' games, that would still be a plus. And all the information collected would be able to be placed on disks.