Maybe soldiers should try the 2007 sampling electro music in Iraq , it's even worse and the Hardrock from the 80s seems like classic to most of us now.
There are to many to say but Nukes,Chemical gases,Napalm, incendiary grenade, also the shovel or spade could take a persons head clearly off these are just a few things. Nukes though have now been "banned" in war Napalm also and some Chemical gases.
All of weapons are inhuman, they make war, kill each other. Even politics i think is very inhuman weapons.
I would say the most inhumane weapon would be a class of weapons, WMD's. Nerve gas, bio-chem weapons, nukes all leave long lasting effects unlike conventional explosives or munitions. As for fire weapons, such as the flame thrower or fire bombs like napalm, I am of mixed mind. True they are gruesome but part of me thinks that fire is, essentially, found in nature, and therefore neutral. The thing that frightens me the most, though, is a nerve gas attack.
Phosphorus grenades are definetly up there on my list! Something that just keeps burning until it goes through just doesn't sound very humane to me. A grenade meant to blow someone up is even more humane then something that just burns through you. They showed that in We Were Soldiers, OUCH!
Nice point. I never thought to look at it that way. The way you describe it, such a weapon has an element of sadism in it.
Sir, I think you're refering to pungi sticks. My Dad, who also trained with the the SAS jungle school in Malaysia in the late 1960s calls it "Slow Death." you won't die from the wound, you'll die from the infection.
Bouncing Bettys are pretty nasty. Explodes waist high and you are spitting out ball bearings. Besides causing severe hurt to your "Mr Happy".
Right at the top of my list would be suicide attacks. It's one thing to drop a bomb from 30000 feet but to be the bomb.....(shivers) Napalm and flame thrower are up there as well. burning alive just isn't very pleasant. Anything made to maim and not kill.
Incendiary bombs. just like a flame-thrower, only a hell of a lot more flame. M16. The bullets are designed to fragment inside you, extremely painful mustard gas. Gave rise to the anecdote "don't pull faces, coz if the wind changes it'll be stuck like that", gotta wonder who thinks up this stuff.
It isn't designed to fragment. Its just one of the physical properties of the round. "Generally speaking, when a long spitzer bullet hits tissue (long relative to a pistol bullet or a round ball), the center of pressure of the bullet will radically shift forward, to approximately 30% of the length of the ogive behind the point of the bullet; which for most bullets will be very far in front of the center of gravity (and thus the majority of the mass). Because of this, the base of the bullet will tend to rotate around the center of pressure, past the nose once, or at most twice (due to inertia and the initial shock of the wound); and then the bullet will travel base forward (being led by it's mass) until it comes to rest, or exits the body (when it generally WILL completely destabilize and actually tumble). If the bullet travels far enough in tissue (somewhere between 14" and 20" depending on the exact bullet, and the density of the tissue), it will tend to rotate back to point forward, and then to base forward again. That's not exactly tumbling; and it's certainly not "cutting through flesh like a buzz saw", or anything like it. This rotation, or "yaw" does produce a significantly larger permanent wound cavity; unless the bullet disintegrates before achieving sufficient penetration to reach vital organs and blood vessels. The problem being of course, that the yaw reduces penetration; and often DOES cause disintegration before that minimum level of penetration is achieved (especially with lighter bullets). Now, disintegration isn't necessarily a bad thing; so long as there is sufficient penetration, and the fragments created have enough mass and velocity to continue producing significant penetrating trauma (something that is again a problem with lighter bullets). This is why the 55gr and 62gr 5.56 nato rounds produce significant disabling wounds when they strike their targets at about 2500-2700fps or above. At that velocity they tend to penetrate 7-10" within a body before yawing to a vertical position, at which point the unbalanced forces on the bullets tend to break them apart at the cannelure, into two or three large, and several smaller fragments; with the fragments typically penetrating another 2-4", creating wound tracks like a small buckshot shell (or, with very light bullets, more like birdshot). Unfortunately, at velocities below 2500fps, both bullets will either tend to break up before achieving significant penetration; or they will tend to simply pass straight through a human body (at least a thin one anyway, and most of our enemies aren't exactly overfed), leaving a very small wound channel, and creating little shock; unless they directly hit a major organ, blood vessel, or bone. If they don't disintegrate, the bullets will generally still pass end over end once, or even twice; but will not break up, and will usually exit the body base first." The AnarchAngel: Terminal Tumbling