Axis

Members: 4,294
Threads: 15,275
Posts: 191,204
Online: 256

Newest Member:
Molucky

 
 
 
Go Back   World War II Forums > WWII Activities and Hobbies > Simulations & Gaming
Register FAQ Gallery Members List Calendar Search Today's Posts Mark Forums Read


Simulations & Gaming Open for discussion about WWII Games and Simulations, including board, console and PC games.

Reply
 
LinkBack Thread Tools
  #1 (permalink)  
Old July 12th, 2007, 04:37 PM
Richard's Avatar
WW2F Veteran
 
Join Date: Jan 2006
Location: England
Posts: 2,702
Richard is a jewel in the roughRichard is a jewel in the roughRichard is a jewel in the rough
Arrow SH4 1.3 Patch is now out

The wait is over at long last let's hope this will fix the last of the bugs.

Down Load sites listed here >>> Silent Hunter 4

Quote:
GAMEPLAY CHANGES:
1. All Sensors have been tuned for a more realistic performance
2. All ship gunners now improve the precision of their shooting in time
3. Small, irrelevant, units don't show up on the map or clutter the sensors
4. The radar and hydrophone won't detect units that don't have a signature of that kind (sampans, rowboats, etc)
5. New orders received by the player are presented through a radio message pop-up.

NEW FEATURES:
1. Radar and Sonar interfaces and functionality have been improved. Now buttons move when clicked and the scroll wheel can be used to train the sensor in the desired direction. Additionally, one can directly click on the bearing indicator, respectively PPI screen, to obtain the same effect.
2. Friendly pilots shot down will pop up red smoke to signal their position to the player
3. Improved orders panel
4. Colorado class battleships have been added to the game
5. The player can now request a speed estimate on a target as long as he has recently sent at least two range+bearing data sets. Keep in mind that the estimate needs to be sent to the TDC to be taken into account for the shot.
6. The recognition manual now remembers the last page it was opened at, and will default to the Japanese roster

BUGFIXES:
1. Solved a bug that lead to target range estimation errors when playing in Imperial measurement system
2. Corrected the wrong orientation of sounds in the submarine interior
3. The radar now detects targets to the north, south and generally any other direction, according to the historical performance, of course.
5. Solved a few bugs related to the AI Group commander
6. Various ships have had firing arcs limitations corrected
7. Various ships have had engine HP values corrected, thanks to some great research by Nematode!
8. Some problems with the sound engine have been solved
9. Various user interface enhancements / bugfixes
10. Parachutes animations run correctly now.
11. Torpedoes fired by the player now show up on the map even after crossing the International Date change Line
12. All menus display correctly on widescreen resolutions
13. Periscope zoom has been set to the historical value.
14. Submarine's batteries no longer recharge when no fuel is available.
15. All ship dimensions are now correct and will no longer lead to targeting errors. Keep in mind that torpedoes may still run too deep, as it is correct historically.
16. Clemson class destroyers are no longer crewed by Japanese sailors
17. AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker
__________________
Regards, Richard


"Welcome to my new Empire,Doctor."
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Question About Patch 82ndJumper Information Requests 7 July 15th, 2007 08:50 PM
Army 2nd Armored patch WW2Vault Militaria 2 March 5th, 2007 11:08 PM
506 PIR Pocket Patch Marc Living History 4 October 25th, 2006 06:02 AM
Patch question boon636n WWII General 6 June 8th, 2006 03:04 AM


Google
 

All times are GMT. The time now is 10:16 PM.

Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0 RC5
Copyright © 2000 - 2007, the World War II Network, all rights reserved.Ad Management by RedTyger

Allies