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Trench Challenge

Discussion in 'Forum Gaming' started by Siberian Black, Jun 9, 2007.

  1. Siberian Black

    Siberian Black New Member

    Joined:
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    Location:
    Hunting Panzer IV's
    via TanksinWW2
    Came up with this a while back haven't touched it since I made a feeble attempt to play a game myself.

    But what the hey:

    Rules and Commands for Trench Challenge game:
    Turns: Turns end when all players have gone and after all commands have been completed

    Commands:
    Placing:
    Placing (Buildings) occurs immediately.
    Placing (Vehicles) occurs in 1 turn.
    Placing (Units) occurs in 1 turn.

    Ordering:
    Varies depending on size (Guns- Artillery, etc) and quantity (Troops)
    Artillery: 2in(2 turns), 4in(2 turns), 6in(3 turns), 8in(4turns), 9in(4 turns), 10in(5 turns)
    Riflemen: 1turn
    Machine Gunner(MG): 1 turn
    Tank: Light(5 turns), Medium(7 turns), Heavy(9 turns)

    Digging: All digging must be complete before they can be officially attached to existing trenches.
    Comm Trench (500m, Depth 10ft, Width 3ft): 3 turns
    Comm Trench (500m, Depth 20ft, Width 3ft): 5 turns

    Construction:
    Rails- 1turn/100ft minus 3. Must be complete before joining with existing rails.
    Airfields- 1turn per 2 planes. Max 74 Aircraft per Airfield.
    Factories: 4 turns plus Production Ratio

    Commands:
    Order- Vehicle: Artillery(2in-10in)
    Order- Vehicle: Tank(Light/Medium/Heavy)
    Order- Vehicle: Aircraft(Bomber/Scout/Fighter/Two-seater)(Specify No- Max 2)
    Order- Troops: Riflemen(Specify No- Max 50)
    Order- Troops: Machine Gunners(Specify No- Max 5)
    Place- Structure: (Specify Structure)(Specify Location)
    Place- Unit: (Unit Name), (Specify Location)
    Dig- (Specify Trench/Tunnel): (Specify Length), (Specify Depth: Min 5), (Specify Width: 3ft-6ft)
    Construct- (Specify Road/Rail): (Specify Length, Direction, from Start Point)
    Construct- (Specify Airfield, Ammo/Fuel Dump): (Specify Size)
    Construct- (Specify Structure): (Specify MAP GRID location)([specify production/turn)

    Labelling:
    Troops: Company (Company No., Group, Team No.)
    Units: Unit Type(Tank/Artillery) Number in order received
    Trenches/Tunnels: (Specify Sub-Type)(Specify Type)(Trench/tunnel No.)(Team [A/B])
    Rails: Rail Line No., Team(A/B)
    Airfield: LG(number)(Team [A/B])
    Factories: Specify Type(No.) Current Production Ratio.Rules and Commands for Trench Challenge game:
    Turns: Turns end when all players have gone and after all commands have been completed

    Commands:
    Placing:
    Placing (Buildings) occurs immediately.
    Placing (Vehicles) occurs in 1 turn.
    Placing (Units) occurs in 1 turn.

    Ordering:
    Varies depending on size (Guns- Artillery, etc) and quantity (Troops)
    Artillery: 2in(2 turns), 4in(2 turns), 6in(3 turns), 8in(4turns), 9in(4 turns), 10in(5 turns)
    Riflemen: 1turn
    Machine Gunner(MG): 1 turn
    Tank: Light(5 turns), Medium(7 turns), Heavy(9 turns)

    Digging: All digging must be complete before they can be officially attached to existing trenches.
    Comm Trench (500m, Depth 10ft, Width 3ft): 3 turns
    Comm Trench (500m, Depth 20ft, Width 3ft): 5 turns

    Construction:
    Rails- 1turn/100ft minus 3. Must be complete before joining with existing rails.
    Airfields- 1turn per 2 planes. Max 74 Aircraft per Airfield.
    Factories: 4 turns plus Production Ratio

    Commands:
    Order- Vehicle: Artillery(2in-10in)
    Order- Vehicle: Tank(Light/Medium/Heavy)
    Order- Vehicle: Aircraft(Bomber/Scout/Fighter/Two-seater)(Specify No- Max 2)
    Order- Troops: Riflemen(Specify No- Max 50)
    Order- Troops: Machine Gunners(Specify No- Max 5)
    Place- Structure: (Specify Structure)(Specify Location)
    Place- Unit: (Unit Name), (Specify Location)
    Dig- (Specify Trench/Tunnel): (Specify Length), (Specify Depth: Min 5), (Specify Width: 3ft-6ft)
    Construct- (Specify Road/Rail): (Specify Length, Direction, from Start Point)
    Construct- (Specify Airfield, Ammo/Fuel Dump): (Specify Size)
    Construct- (Specify Structure): (Specify MAP GRID location)([specify production/turn)

    Labelling:
    Troops: Company (Company No., Group, Team No.)
    Units: Unit Type(Tank/Artillery) Number in order received
    Trenches/Tunnels: (Specify Sub-Type)(Specify Type)(Trench/tunnel No.)(Team [A/B])
    Rails: Rail Line No., Team(A/B)
    Airfield: LG(number)(Team [A/B])
    Factories: Specify Type(No.) Current Production Ratio.

    I think I covered all the basics and then some. So what do you guys think, should we give her a go?
     

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