Call of Duty First World War?
Posted 16 May 2012 - 05:39 PM
Posted 06 June 2012 - 03:17 AM
Posted 06 June 2012 - 04:01 AM
How about a IL2 game where ALL aircraft are represented...points are also accrued through various ways...the points can be used to "purchase" items...Machins guns and cannon from the start to the end of the war...aircraft engines that can be upgraded with points...special additions like brake flaps or accelerons can be bought and added...the game computing how much they weigh and drag and gives your aircraft the according performance...You can upgrade everything over time or one thing (like armour or armament) only...The ability to cutomise ones aircraft in terms of paint would also be cool. Was playing this game last night, and for the thousandth time asked myself..."how good is this game??"
Posted 06 June 2012 - 04:27 AM
Wars are rarely fought in black and white, but in infinite shades of grey
(Poppy is occasionaly correct, or so I hear)
Posted 06 June 2012 - 05:12 AM
Posted 06 June 2012 - 05:40 AM
Posted 08 June 2012 - 11:55 AM
1st Armored Regiment
1st battalion, Robertson Barracks
Royal Australian Army
Posted 10 October 2012 - 02:56 AM
Posted 10 October 2012 - 05:36 AM
What I'd like to see though is with these WWII games a greater use of other nation's as characters, Other wise soon enough kid's will start to think only Russia, Japan, US, UK and Germany were in the war..
For PC games I have not yet come across a WWII game that has an Aussie as the character. (Game based on Kokoda??)
Posted 10 October 2012 - 06:16 PM
How about a IL2 game
I agree with this totally!!
Posted 21 June 2013 - 04:46 AM
Can't imagine a WWI game being all that exciting if it is anything close to reality. There would be a battle against Trench foot, perpetual body lice slaughter, and the inevitable find cover while the enemy shell us section. A WWI game is doable, but they would need to focus on very limited portions with a lot of Hollywood thrown in. Looks like the Verdun game might be a good try though.
IL2 is a very well done game, but designing every single WW2 aircraft with their precision would be a staggeringly large task!
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Posted 21 June 2013 - 05:29 AM
I would argue against that ascertion Otto...one would have a parameters area for the aircraft...they all fly the same, just have different parameters...Top speed, turning circle, fire power and accuracy, climbing speed etc etc...they all have these, just different values, most of which have already been applied. My above idea would perhaps be more difficult, indeed would need another engine to bring together differing techs...but the time and PC power is already there to lend itself to the idea...
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