We are not talking about tactical blunders....we are talking about tactical POLICY. It high time I gave you some research that wargame designers came up with in the seventies and eighties. Their audience wanted "realism", and they got it right on the chin. I see Prados quoted occassionally here, and he was a game designer before he rose to prominence as an author of military history. The article I propose to show you is by a designer called JOHN HILL...are you interested enough for me to sit here for the next four hours and laboriously type it all out for your benefit. It will give the principle reasons why the Soviets are considered to be so wasteful of human life for many of their engagements. Only if you are interested.....the research work done by John Hill was top notch, and many of the conclusions he came to were built into a game he designed called SQUAD LEADER. It became the largest selling tactical wargame of all time, and even though Avalon Hill are defunct, SL lives on as a premiuim example of history built into a game system that had more than enough research work to prove it's basic design philosophy.