Discussion in 'The Members Lounge' started by Simonr1978, Nov 21, 2007.
Can I keep Bane's Heavy skill at 5 because you said it wasn't a biggy?
Easier said then done to distrubute all those points.
(Might have been easier if there was a full list of possible skills)
Melee combat 4
Urban survival 5
Coolness under fire 3
General firearms 3
Small boat handling 3
I can't post in the opening turn because it said that only users with special access can post in it.
1 extra point over wasn't a biggy, another 5 isn't fair on the other players who've kept to their skill points. If you want to keep the Heavy at 5 you'll need to drop the points elsewhere (Although to be honest 4 is perfectly good enough and represents pretty good training and experience).
I deliberately avoided posting a definitive skills list since every time I've tried to produce one I've ended up producing dozens of Skills that no-one used whilst missing out ones people wanted.
So I (Perhaps lazily) shied away from producing a skills list this time. I think I made the point earlier (If not I should have), that if you think your character should be skilled in an area or want them to have a specific talent then by all means come up with relevantly titled skills.
Your character may have been a multi-lingual olympic gymnast with a PhD in molecular physics (and who knows, that background might even have been useful (Or not :wink: )), the point is I wasn't about to sit down and type out page after page of skills when for the most part the players could reasonably determine for themselves what skills fitted their character's background.
(From the Forum Gaming Section)
A Heckler & Koch MP5SD or L34A1 Sterling MkV Silenced SMG would both appear to fit the bill and come with integral silencers. Both are 9mm selective fire SMGs (You can chose between semi-auto (One shot per pull of the trigger), automatic (bullets will continue to fire until the magazine is exhausted) and for the MP5SD 3 round burst (3 bullets per pull of the trigger).
I'd recommend taking at least 3 fully loaded magazines plus some spare ammunition to reload if necessary.
No problem, post it here or Private Message it to me and I'll Copy/Paste it over to the Forum Gaming section until the Admin can sort you out access.
Ricky/Roel/Christian - If you're reading this please can you sort out posting rights in the Gaming Section for Blaster?
Blaster - I've posted the next turn already as little really has happened so far amd to try and keep things moving a bit, you can either post here or Private Message me your character's equipment and actions.
Everyone - If you want to Private Message or otherwise communicate with each other I don't mind, the reason being I figure that a team such as the one your characters represent would be a fairly tight-knit bunch and each would know instinctively how to expect the others to react, the best way to represent that (if you want to) is to talk to each other.
OK, I'll drop Bane's Heavy skill to 4.
Now, for Rhino's stuff (please copy & paste it for me):
Full body armour
Colt Combat Elite (4 extra clips, 7 rounds each)
M16A2 (US, Assault Rifle, 5.56mm NATO) (3 extra clips, 30 rounds each)
3 regular and 2 flash-bang grenades (hanging from belt)
*prepares to throw flash bang grenade, cocks rifle*
Here's Skyhawk's modified stats (I would like to include him)
Small boat handling: 3
Melee combat: 5
Skill points: 0
Hey Simon... Sorry I had to leave you hanging for this one. I don't think I can really participate, seeing as I've already lost track of things and I honestly can't be sure when I'll be around to write my own parts of the story. If I were to try to catch up, I'd just be holding you all back.
I hope it's no problem for you. Have fun with the game!
i see you guys have small boat handleing , observation ,steath ect .what about sheep wrangleing or small sheep handleing ? i would like this position if nobody else has volunteered yet.
Are we still playing?
Yep (Posts in the Forum Gaming section, would it be easier for everyone if I move things back here?)
I need to know what you're doing though, the engineer accompanying you has opened fire and at the moment the rest of you are poised waiting and ready, except for Blaster's character who is just wating (Stix, I PM'd you what your character can make out through your goggles). If you're going to do something you need to tell me what, I wont assume that you're going to open fire. If you do, I need to know exactly what you're doing too and how many times you're going to fire. A burst of automatic fire or two shots on semi-auto are an action, you can perform as many actions as your Reaction characteristic.
Try to keep track of how much ammunition you've used too, I wont assume you change magazines or reload unless you tell me you do.
Simon, could you copy and paste this into the game topic?
*opens fire with M16, then drops back*
somehow missed the new posts and pm
moving on :kill:
Sorry again Gents, I'm on a course till the end of next week and since the training school bizarrely expect us to actually be at work for the full length of our shift and day travel takes much longer, I've not got as much spare time as usual. Will try to get an update done over the weekend if I can.