Create-a-tank Introduction In the game of create-a-tank, a team of one or more judges creates the requirement for an Armored Fighting Vehicle, Infantry weapon, Airplane, etc and puts out a call. Several teams of one or more members, each team choosing a different nationality, works over a given time frame to produce an AFV to meet the standards set forth. The standard game lasts a week - see under "Playtime" for details. Neutral Nation – The neutral side should start with a short story, or description, explaining their country and its situation/needs. The explanation should then be followed by another explanation of minimum standards for the new vehicle. Note that if you desire a certain weight, you should give an approximate weight limit and give an actual occurring vehicle as an example. It is up to you, as the buyer, to decide if a design is ultimately too heavy or light for your tastes. If Speed is a factor, it is up to the designers to see how weight effects speed given their choice engine by using occurring vehicles as an example. If an engine with a certain HP in true history produced a speed on a tank of a certain weight, it would be logical to add/subtract tonnage accordingly and determine through simple math what the new speed would be. The simplest way to do this would be to refer to vehicles of different weights using the same engine. Examples would be the Tiger IE, Panther, and King Tiger. Or the M4A3 Sherman and the M26 Pershing. Selling Nations – It is important to read the situation the country is currently in and design accordingly. For weight and engine speeds, you must use your own judgment to not exceed the limits set forth by the buying nation. Remember, it is ultimately the buyer’s choice if a limit has been exceeded so use caution. After game 1, it was noted that designing a new vehicle is difficult using existing items and some modifications may be required. To this end, players will officially be able to modify existing chassis and equipment and will furthermore be able to even design their own minor implements (Example: Extension of the hull for, say, a turretless tank.) However, this will 100% require a picture for these changes to be taken seriously. The basic chassis and armament has to be those actually used by (and preferrably built by) the nation you represent. Experimental vehicles that were actually constructed as prototypes, or whose development was stopped due to the war's end are allowed. Any weapon actually used by a nation's armed forces is allowed, providing no major mofications are made (ie: turning an L/48 gun into an L/70 gun). You must stick to the year specified. Existing designs that already fit the requirement are not allowed; they can, however, be modified. Make note that the buyer is completely in his rights to let his final pick be influenced by a pretty display. A quick picture of your vehicle in paint, even a simple one using a bunch of straight lines, can do wonders. More complicated displays may feature the diagrams from www.onwar.com being cut and rearranged. Picture is entirely optional, but may improve your chances. Final display should have a short explanation featuring the pros to selecting your product followed by estimated technical specs. Stages of gameplay Pre-game prep The pre-game prep should include basic information on what general type of vehicle is to be designed (Tank, aircraft, ship, etc.) For the sake of simplicity and swiftness of getting the game started the Neutral Nation should pre-select what countries will participate so players can quickly get into their teams with little fuss or confusion. Play time Self-explanatory. The due date of any given Game is set by the judges and only subject to change by personal, timely request. This is just to make sure that people have a limited amount of time to design their vehicle, and a limited ability to peek at other designs before posting their own. Unveiling and Presentation After the week-long designing race, it is time for the teams to present their product. Note: Rules are always open to change based on input from fellow forum-goers.