Game 13 March 1944. Thanks to their treacherous ways and their large amount of Type 02 assault tanks, the vile Palethaonian forces have completely overrun our New Lands in the east, rightfully ours through the peace treaty that ended the last war. Over the last year and a half, these disrespectful scoundrels have forced our gallant armed forces back across the sea that separates our New Lands from the main part of Tudyera. Luckily, this strategic retreat has given the brave soldiers of our proud nation time to rest and refit. Tudyeran High Command is now planning to strike back at the enemy by launching an amphibious invasion on the lost provinces. Most arrogantly, the enemy has decided to halt its advance at the coast of our New Lands and fortify them, instead of crossing our seas and meeting us head on; now they get to regret this arrogance for the remainder of their short lives. They have given us time, they have lost the initiative. Now, Tudyera will rise like a phoenix and reclaim its lost lands by force. Knowledge of the build-up of Palethaonian forces on the other shore, however, should keep the wise Tudyeran generals from taking rash action. We have had time to re-equip our armed forces and replace our losses, but similarly the enemy have had time to prepare defensive positions along the coast. We can still expect to hold the element of surprise by our well-planned and swiftly executed invasion, but nevertheless enemy defensive structures and bunkers will pose a problem. Therefore our invasion will have to be preceded by large amounts of combat engineers who will clear mines and bunker positions before the first waves of our elite assault infantry will land. These engineers will need a lot of heavy support weaponry both during the landings and afterwards during the mainland campaign, and therefore the Tudyeran Army is in need of an Armoured Vehicle for Engineers. The Tudyeran Army Planning Staff has outlined the requirements in detail for you, the ambassadors of various potential producing countries. What we need is a vehicle capable of operating on unstable ground under intense enemy fire from very short ranges, and capable of utterly destroying any form of fixed position it may encounter. Anti-tank capabilities are not required. The basic chassis should be easily adaptable for various engineer’s tasks such as mine clearing, bridge laying and flamethrowing. The basic vehicle does not need to be capable of these things as long as the following requirements are met: - This vehicle is meant to be carried ashore by landing craft. Therefore it must not exceed 8 meters in hull length, 4 meters in overall width, and 40 tons in weight. - Within this weight limit, the absolute maximum in frontal armour will be required to withstand close range enemy fire. Side and roof armour will also have to be very substantial. The more the better. - The vehicle must be capable of navigating soft ground such as beaches, so it must be fully tracked. It must also be able to cross trenches 2.5 meters (eight feet) wide. - The vehicle’s main armament should be capable of demolishing concrete bunker positions, gun positions, trench posts, road blocks, and reinforced buildings at short ranges (under 100 meters). Armament capable of operating at greater ranges will be considered a plus. Secondary armament should be sufficient to deal with enemy infantry.